In unity3D you can declare a Vector3 like this: var myVector = Vector3(1,2,1); Your code has the following faults: You didn't write var before cubeVector; You didn't end your line with. “unity vector3 to array” Code Answer’s. Unity vector3 to array. Csharp by Annoying Angelfish on Mar 30 2020 Donate. 0 unity easy convert vector3 to vector2. Csharp by Foolish Flatworm on Oct 02 2020 Donate. Source: gamedev.stackexchange.com. Add a Grepper Answer. C# answers related to “unity vector3 to array”.
-->Definition
Represents a vector with three single-precision floating-point values.
Unity Vector3 Angles
- Implements
Remarks
The Vector3 structure provides support for hardware acceleration.
For matrix transformations, the Vector2, Vector3, and Vector4 instances are represented as rows: a vector v is transformed by a matrix M with vM multiplication.
Constructors
Vector3(Single) | Creates a new Vector3 object whose three elements have the same value. |
Vector3(Single, Single, Single) | Creates a vector whose elements have the specified values. |
Vector3(Vector2, Single) | Creates a new Vector3 object from the specified Vector2 object and the specified value. |
Unity Vector3 Magnitude
Fields
X | The X component of the vector. |
Y | The Y component of the vector. |
Z | The Z component of the vector. |
Properties
One | Gets a vector whose 3 elements are equal to one. |
UnitX | Gets the vector (1,0,0). |
UnitY | Gets the vector (0,1,0). |
UnitZ | Gets the vector (0,0,1). |
Zero | Gets a vector whose 3 elements are equal to zero. |
Methods
Abs(Vector3) | Returns a vector whose elements are the absolute values of each of the specified vector's elements. |
Add(Vector3, Vector3) | Adds two vectors together. |
Clamp(Vector3, Vector3, Vector3) | Restricts a vector between a minimum and a maximum value. |
CopyTo(Single[]) | Copies the elements of the vector to a specified array. |
CopyTo(Single[], Int32) | Copies the elements of the vector to a specified array starting at a specified index position. |
Cross(Vector3, Vector3) | Computes the cross product of two vectors. |
Distance(Vector3, Vector3) | Computes the Euclidean distance between the two given points. |
DistanceSquared(Vector3, Vector3) | Returns the Euclidean distance squared between two specified points. |
Divide(Vector3, Single) | Divides the specified vector by a specified scalar value. |
Divide(Vector3, Vector3) | Divides the first vector by the second. |
Dot(Vector3, Vector3) | Returns the dot product of two vectors. |
Equals(Object) | Returns a value that indicates whether this instance and a specified object are equal. |
Equals(Vector3) | Returns a value that indicates whether this instance and another vector are equal. |
GetHashCode() | Returns the hash code for this instance. |
Length() | Returns the length of this vector object. |
LengthSquared() | Returns the length of the vector squared. |
Lerp(Vector3, Vector3, Single) | Performs a linear interpolation between two vectors based on the given weighting. |
Max(Vector3, Vector3) | Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors. |
Min(Vector3, Vector3) | Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors. |
Multiply(Single, Vector3) | Multiplies a scalar value by a specified vector. |
Multiply(Vector3, Single) | Multiplies a vector by a specified scalar. |
Multiply(Vector3, Vector3) | Returns a new vector whose values are the product of each pair of elements in two specified vectors. |
Negate(Vector3) | Negates a specified vector. |
Normalize(Vector3) | Returns a vector with the same direction as the specified vector, but with a length of one. |
Reflect(Vector3, Vector3) | Returns the reflection of a vector off a surface that has the specified normal. |
SquareRoot(Vector3) | Returns a vector whose elements are the square root of each of a specified vector's elements. |
Subtract(Vector3, Vector3) | Subtracts the second vector from the first. |
ToString() | Returns the string representation of the current instance using default formatting. |
ToString(String) | Returns the string representation of the current instance using the specified format string to format individual elements. |
ToString(String, IFormatProvider) | Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting. |
Transform(Vector3, Matrix4x4) | Transforms a vector by a specified 4x4 matrix. |
Transform(Vector3, Quaternion) | Transforms a vector by the specified Quaternion rotation value. |
TransformNormal(Vector3, Matrix4x4) | Transforms a vector normal by the given 4x4 matrix. |
Operators
Unity Vector3.forward
Addition(Vector3, Vector3) | Adds two vectors together. |
Division(Vector3, Single) | Divides the specified vector by a specified scalar value. |
Division(Vector3, Vector3) | Divides the first vector by the second. |
Equality(Vector3, Vector3) | Returns a value that indicates whether each pair of elements in two specified vectors is equal. |
Inequality(Vector3, Vector3) | Returns a value that indicates whether two specified vectors are not equal. |
Multiply(Single, Vector3) | Multiples the scalar value by the specified vector. |
Multiply(Vector3, Single) | Multiples the specified vector by the specified scalar value. |
Multiply(Vector3, Vector3) | Returns a new vector whose values are the product of each pair of elements in two specified vectors. |
Subtraction(Vector3, Vector3) | Subtracts the second vector from the first. |
UnaryNegation(Vector3) | Negates the specified vector. |
Unity Vector3 To Float
Extension Methods
Vector2 Unity
AsVector128(Vector3) | Reinterprets a Vector3 as a new Vector128<T>. |